Poker Glossary
Poker Glossary
An extensive reference covering live poker, online poker, cash games, tournaments, strategy, etiquette, and abbreviations. Definitions can vary slightly by venue, platform, or house rules.
Core Game & Hand-Ranking Terms
48 termsFoundational poker terms used across most games and formats.
Ace-high
A hand with no pair or better, where an ace is your highest card.
Action
The betting in a hand, or simply whose turn it is to act.
All-in
Putting your entire stack into the pot.
Ante
A forced bet paid before the hand starts, usually by all players or by the big blind in some formats.
Big blind (BB)
The larger forced blind bet posted before the cards are dealt.
Blind
A forced pre-flop bet. Usually refers to the small blind or big blind.
Board
The community cards in the middle of the table.
Boat
Slang for a full house.
Broadway
Either the cards Ten through Ace, or a Ten-to-Ace straight.
Burn card
The top card discarded face down before community cards are dealt.
Button
The dealer position; the player who acts last on most post-flop streets.
Buy-in
The amount paid to enter a game or tournament.
Call
Matching the current bet.
Check
Passing the action without betting when no bet is facing you.
Community cards
The shared board cards used by all players in flop games.
Dealer
Either the actual dealer or the player holding the dealer button.
Deck
The pack of cards used in the game.
Flop
The first three community cards dealt together.
Fold
Surrendering your hand.
Flush
Five cards of the same suit.
Four of a kind / quads
Four cards of the same rank.
Full house
Three of one rank and two of another.
Hand
Either the cards a player holds or a single deal of poker.
Heads-up
Play between two players only.
High card
A hand with no pair or better.
Hole cards
The private cards dealt to each player.
Kicker
The side card that breaks ties when players share the same pair or made hand type.
Muck
To throw a hand away face down, either by folding or after showdown.
Pair
Two cards of the same rank.
Pocket pair
A pair in your hole cards.
Pot
The chips being contested in a hand.
Quads
Four of a kind.
Raise
Increasing the size of the current bet.
Rake
The fee taken by the house from cash-game pots or tournament entries.
River
The fifth and final community card.
Royal flush
A-K-Q-J-10 of the same suit.
Runout
The sequence of board cards, especially the later streets.
Set
Three of a kind made with a pocket pair plus one board card.
Showdown
The point at which remaining players reveal hands to decide the winner.
Small blind (SB)
The smaller forced blind bet posted before the deal.
Stack
The chips a player currently has in play.
Straight
Five consecutive ranks.
Straight flush
Five consecutive cards of the same suit.
Table stakes
Only the chips on the table at the start of a hand may be used in that hand.
Three of a kind / trips
Three cards of the same rank. "Trips" usually means one hole card plus a paired board.
Turn
The fourth community card.
Two pair
Two separate pairs.
Wheel
The A-2-3-4-5 straight.
Positions & Table Structure
20 termsTerms related to seating, relative position, and pot structure.
Cut-off (CO)
The seat immediately to the right of the button.
Dead blind
A posted blind that does not count as a live bet for raising purposes under some house rules.
Early position (EP)
Seats that must act early in the betting round.
Effective stack
The smaller of the two relevant stacks in a hand.
First to act
The player who must act before everyone else on that street.
Hijack (HJ)
The seat to the right of the cut-off.
In position (IP)
Acting after your opponent on later streets.
Late position (LP)
Seats near the button that act later in the round.
Lojack (LJ)
The seat between middle position and hijack at fuller tables.
Live blind
A blind that counts towards the amount to call or raise.
Main pot
The pot all active players can win.
Middle position (MP)
Seats between early and late position.
Mississippi straddle
A straddle posted from a position other than under the gun, often the button if house rules allow it.
Multiway
A pot involving three or more players.
Out of position (OOP)
Acting before your opponent on later streets.
Seat draw
The process of assigning seats in a tournament.
Side pot
A separate pot contested by players with chips left after someone is all-in.
Straddle
A voluntary blind raise, usually posted before the cards are dealt, most commonly from under the gun.
Under the gun (UTG)
The first player to act pre-flop in a full-ring game.
UTG+1 / UTG+2
The seats immediately after UTG in order.
Betting & Action Terms
46 termsCommon betting actions, lines, and pressure-based terms.
Barrel
Continuing to bet on later streets after betting an earlier street.
Bet
Putting chips into the pot when no bet has yet been made on that street.
Blocker bet
A small bet, often used to set a cheaper price or discourage a bigger bet.
Bluff
Betting or raising with a hand that is likely behind, aiming to make better hands fold.
Call down
Continuing to call through multiple streets.
C-bet / continuation bet
A bet made by the pre-flop aggressor on the flop.
Check back
Checking when in position after action is checked to you.
Check-call
Checking, then calling a bet.
Check-fold
Checking, then folding to a bet.
Check-raise
Checking first, then raising after an opponent bets.
Click-back
A very small reraise, often online.
Cold call
Calling a raise without having already put money in voluntarily on that street.
Cold four-bet
Making a four-bet after there has already been a raise and a reraise, without having entered the pot earlier.
Delayed c-bet
Betting the turn after declining to c-bet the flop.
Donk bet
A bet into the previous street's aggressor, typically from out of position.
Double barrel
Betting the flop and turn.
Flat / flat call
Calling rather than raising.
Float
Calling with the intention of taking the pot away later.
Five-bet
The fifth aggressive bet in a raising sequence.
Hero-call
A call made with a marginal hand because you believe your opponent is bluffing.
Iso-raise / isolation raise
A raise aimed at getting heads-up against one weaker player, often after a limp.
Jam / shove
Going all-in.
Lead
Betting into the field rather than checking.
Limp
Just calling the big blind pre-flop instead of raising.
Limp-reraise
Limping first, then reraising after someone raises behind.
Min-raise
The smallest legal raise.
Open / open raise
The first voluntary raise pre-flop.
Overbet
A bet larger than the current size of the pot.
Overcall
Calling after one or more other players have already called.
Overlimp
Limping after another player has already limped.
Peel
Call one street, often with a marginal hand or draw, to see what develops.
Probe bet
A bet made after the previous street checked through, often by the out-of-position player.
Reraise
Raising a raise.
Semi-bluff
Betting or raising with a hand that may not be best now but can improve.
Slowplay
Underplaying a strong hand to keep weaker hands in.
Snap-call
An immediate call.
Snap-fold
An immediate fold.
Squeeze
A reraise after there has been a raise and at least one caller.
Stab
An opportunistic bet after an opponent shows weakness.
Tank
Taking a long time over a decision.
Thin value
A value bet where only slightly worse hands are likely to call.
Three-bet
The first reraise after an open raise.
Trap
Deliberately disguising hand strength to induce action.
Triple barrel
Betting flop, turn, and river.
Value bet
A bet intended to be called by worse hands.
Walk
When everyone folds to the big blind pre-flop, giving that player the pot uncontested.
Hand Strength, Draws & Board Texture
40 termsHow players describe made hands, draws, and board characteristics.
Air
A hand with little or no showdown value.
Backdoor draw
A draw that needs both remaining streets to complete.
Bad beat
Losing with a strong hand after being a clear favourite.
Belly buster
Another term for a gutshot straight draw.
Bottom pair
Pairing the lowest card on the board.
Brick
A card that changes little or does not help a draw.
Chop
Splitting the pot.
Combo draw
A draw with multiple ways to improve, such as a straight draw plus flush draw.
Connected board
A board with cards close in rank, creating straight possibilities.
Counterfeit
A board change that reduces or destroys the value of your made hand, especially in Omaha hi-lo.
Dominated hand
A hand that shares some outs or pair potential with a stronger hand but is in poor shape.
Double gutter
A straight draw with two inside straight possibilities.
Draw / drawing hand
A hand that is behind now but can improve to the winner.
Dry board
A board with relatively few draw possibilities.
Flush draw
Four cards to a flush, needing one more.
Freeroll (hand concept)
A spot where one player can win extra while the other can at best tie.
Gutshot
An inside straight draw needing one specific rank.
Made hand
A hand that already has pair or better.
Middle pair
Pairing the middle board card.
Monotone board
A board where all cards are the same suit.
Monster
An extremely strong hand.
Naked draw
A draw with little extra value beyond the draw itself.
Nuts
The best possible hand at that moment.
Nut flush draw
A flush draw to the highest possible flush.
Open-ended straight draw (OESD)
A straight draw that can complete at either end.
Overcards
Hole cards higher than the highest board card.
Overpair
A pocket pair higher than any card on the board.
Paired board
A board containing a pair.
Rainbow board
A flop or board with all different suits and no flush draw.
Redraw
Extra outs you have after already making a hand.
Runner-runner
Making a hand by hitting both remaining streets.
Scare card
A card likely to worry an opponent because it completes strong hands or changes the board dramatically.
Second nuts
The second-best possible hand.
Set mining
Calling with a small pocket pair hoping to flop a set.
Short draw
A draw with relatively few outs.
Suck-out
When a player behind catches up and wins.
Top pair
Pairing the highest board card.
Trips
Three of a kind made with one hole card and a paired board.
Underpair
A pocket pair lower than a board card.
Wet board
A board rich in draw possibilities.
Strategy & Maths Terms
37 termsConcepts used in study, coaching, and serious discussion of poker decisions.
Balance / balanced strategy
Playing in a way that makes you harder to exploit because your actions contain the right mix of value hands and bluffs.
Bankroll
The total money set aside for poker.
Bankroll management
Choosing stakes and formats sensibly so variance does not wipe you out.
BB/100
Win rate measured in big blinds won per 100 hands.
Blocker
A card in your hand that reduces the number of combinations an opponent can have.
Card removal
The same basic idea as a blocker effect.
Chip EV
Expected value measured in chips rather than cash.
Combo
Shorthand for a possible hand combination.
Capped range
A range that is unlikely to contain the strongest possible hands.
Edge
An overall advantage over the opposition.
Equity
Your share of the pot in theory, based on how often your hand wins.
Equity denial
Making opponents fold hands that still have live outs against you.
Equity realisation
How much of your raw equity you actually convert into value, given position and action.
Expected value (EV)
The average value of a decision over the long run.
Exploitative play
Adjusting to punish a specific opponent or player pool tendency.
Fold equity
The value gained from the chance that an opponent folds.
Frequency
How often a particular action should be taken.
Game theory optimal (GTO)
A strategy framework aimed at being difficult to exploit.
Implied odds
The extra money you expect to win on later streets when you hit your hand.
Minimum defence frequency (MDF)
The minimum amount you must continue to avoid being exploited by automatic bluffs in a simplified model.
Merged range
A betting range containing many medium-to-strong hands rather than just nuts and bluffs.
Nut advantage
When one player's range is more likely to contain the nut hands.
Outs
Unseen cards that improve your hand to the likely winner.
Perceived range
The range your opponent believes you have.
Polarised range
A range made mostly of very strong hands and bluffs, with fewer medium-strength hands.
Pot odds
The price the pot is laying you on a call.
Range
The collection of hands a player can reasonably have.
Range advantage
When one player's overall range interacts better with the board than another's.
Reverse implied odds
Money you stand to lose on later streets when you make a second-best hand.
Risk premium
The extra caution needed in tournament situations where busting is costly, especially under ICM.
ROI (return on investment)
Tournament profit expressed as a percentage of total buy-ins.
Shot-taking
Moving up in stakes or entering bigger events than normal.
SPR (stack-to-pot ratio)
The ratio of the effective stack to the pot size after the betting round.
Solver
Software used off-table to study strategically sound poker decisions.
Uncapped range
A range that can still contain the strongest possible hands.
Variance
The natural short-term swings in results, even when decisions are good.
Win rate
How quickly a player wins over time, hands, or hours.
Tournament Terms
37 termsThe language of MTTs, satellites, bounties, structures, and payout pressure.
Add-on
An optional extra purchase of chips at a set point, usually in rebuy events.
Average stack
Total chips in play divided by the number of players remaining.
Bag and tag
Ending a tournament day by sealing your chips for the next day.
Bink
To win a tournament, especially a notable one.
Bounty
A prize for eliminating another player.
Bubble
The stage just before the paid places begin.
Bubble factor
The added cost of busting compared with the benefit of gaining chips near a payout point.
Chip chop
A deal based mainly on chip counts.
Chip leader
The player with the most chips.
Day 1 / Day 2 / Day 3
Separate stages of a multi-day tournament.
Deal
An agreed adjustment to the remaining prize pool among finalists.
Deep stack
A structure or stack size with plenty of chips relative to the blinds.
Final table
The last table of a tournament.
Freezeout
A tournament where once you bust, you are out for good.
Freeroll
A tournament with no entry fee.
Guarantee / GTD
A minimum prize pool promised by the organiser.
Hyper
A very fast structure with rapidly increasing blinds.
ICM (Independent Chip Model)
A method for translating tournament chips into payout value.
ICM chop
A deal based on ICM calculations rather than raw chip counts.
In the money (ITM)
Finishing in a paid position.
KO / knockout
A bounty format where eliminations pay cash or token value.
Laddering
Surviving pay-jump to pay-jump.
Late rego / late registration
The period when players can still enter after the tournament has started.
Level
A fixed time period with set blinds and antes.
Min-cash
The smallest payout in the prize structure.
MTT (multi-table tournament)
A tournament spread across multiple tables.
Overlay
When the guarantee exceeds the total buy-ins collected.
Pay jump
The increase in prize money between finishing positions.
PKO (progressive knockout)
A bounty format where part of each bounty goes to cash and part increases your own bounty.
Rebuy
Buying more chips in a rebuy event after losing some or all of your stack, according to the rules.
Re-entry
Busting out and entering again as a new entry.
Satellite
A tournament that awards seats or tickets to another event rather than, or as well as, cash.
Seat-only
A prize that pays only the tournament seat, not extra cash.
Short stack
A small stack relative to the blinds.
Shot clock
A time limit on decisions, often with time extensions available.
Sit and go (SNG)
A single-table or small-field tournament that starts when enough players register.
Turbo
A faster-than-standard blind structure.
Live Rules, Etiquette & Procedure
26 termsCommon live-poker rule terms, floor rulings, and behaviour standards.
Angle / angle shoot
Using technically legal but unethical behaviour to gain an advantage.
Cards speak
At showdown, the actual hand shown determines the result, regardless of what a player says.
Chop the blinds
Agreeing to take back blinds and skip the hand; not allowed everywhere.
Clock
A request for a player to be timed on a decision.
Colour up
Exchanging small-denomination chips for larger chips.
Dead hand
A hand ruled ineligible to win, often because of a procedural error.
Exposed card
A card accidentally shown when it should not be.
Floor
The floorperson or tournament director who makes rulings.
Forward motion
A live rule concept where moving chips forward may commit you to an action.
Ghosting
Receiving outside advice while still playing, especially online.
House rules
The specific rules of the venue, room, or platform.
Hit and run
Winning, then leaving soon after; legal, though often frowned upon socially.
HUD (heads-up display)
Software showing statistical tendencies of opponents online.
Misdeal
A hand that must be redealt because the original deal was faulty.
One-chip rule
In many live rooms, one oversized chip placed in without verbal declaration is treated as a call. House rules vary.
Protect your hand
Keep a chip or hand protector on your cards so they are not accidentally mucked.
Rabbit hunt
Revealing what would have come next if the hand had continued. It does not affect the official result.
Race off
A method used to remove odd low-denomination chips from play.
Real-time assistance (RTA)
Software or tools used during play to advise decisions; banned almost everywhere.
Run it twice
Dealing the remaining board twice after players are all-in to reduce variance.
Soft play
Failing to play normally against a mate or partner, usually against the rules.
Splash the pot
Throwing chips directly into the pot in a way that makes counting difficult; bad etiquette and often not allowed.
String bet
Putting chips in with more than one forward motion without clear declaration; usually not allowed.
Table selection
Choosing games based on line-up quality and profitability.
Time
Asking for time to think.
Verbal is binding
In most live settings, a clearly stated action stands.
Player Types, Reads & Poker Slang
39 termsEveryday poker slang used to describe players, tendencies, and situations.
ABC poker
Straightforward, fundamentally sound poker without much trickiness.
Backer
Someone who finances another player's buy-ins in exchange for a share of the results.
Bumhunting
Targeting games mainly because weaker players are present.
Calling station
A player who calls too often and folds too little.
Coinflip / flip
A roughly even all-in, often a pair against two overcards.
Cooler
A big hand-versus-bigger-hand clash that is hard to avoid.
Card dead
Running through many hands without seeing playable cards.
Dust off a stack
Lose a stack quickly, often through poor play or wild action.
Fish
A weaker or less experienced player.
Get stacked
Lose your entire stack in one hand.
Good for the game
A player whose presence makes the game more enjoyable or action-heavy.
Grinder
A player focused on steady, long-term profit through volume and discipline.
Have a crack
Take a shot or give something a go, often at bigger stakes.
Horse
A player being backed.
LAG (loose-aggressive)
A player who enters many pots and applies heavy pressure.
Live read
Information gathered from physical behaviour, timing, or mannerisms in a live game.
Maniac
An extremely aggressive player who over-bluffs or overplays hands.
Nit
A very tight, risk-averse player.
Punter
A bettor or gambler; in poker, often just a casual player.
Railbird
Someone watching the action from the rail or spectator area.
Rec / recreational
A casual player, as opposed to a professional or regular grinder.
Reg
A regular player in a game or stake.
Rock
An ultra-tight player who rarely gets out of line.
Run bad
Experience poor results or poor runouts over a stretch.
Run good
Enjoy favourable results or cards over a stretch.
Scared money
Money a player cannot comfortably afford to lose, often leading to timid decisions.
Shark
A strong, predatory player.
Soul read
A very confident read on an opponent's exact or near-exact hand.
Spewy
Too loose or careless with chips, especially through unnecessary bluffs or heroics.
Splashy
Loose, action-heavy, and willing to put chips in often.
Stake / piece / action
A share of a player's results sold or swapped.
Sticky
Reluctant to fold.
Sweat
Watching another player's session or all-in closely.
TAG (tight-aggressive)
A player who enters relatively few pots but plays them assertively.
Tell
A behavioural clue that may reveal strength or weakness.
Timing tell
Information inferred from how quickly or slowly someone acts.
Tilt
Emotional or frustrated play that harms decision-making.
Torch
Lose money or chips badly through poor decisions.
Whale
A very loose, often wealthy player willing to gamble heavily.
Variant & Format Terms
19 termsDifferent poker formats, betting structures, and game families.
Bomb pot
A hand where all players put in a set amount pre-deal and the hand often starts post-flop.
Bring-in
A forced opening bet used in stud variants.
Cap game
A game with a maximum buy-in or betting cap, depending on context.
Double-suited
In Omaha, having two different suits in your hand, which improves flush potential.
Exactly two from hand
In Omaha, you must use exactly two hole cards and exactly three board cards.
Fixed-limit / limit
A betting structure with fixed bet sizes.
Hi-lo / eight-or-better
Split-pot games where the best high hand and qualifying low hand split the pot.
Mixed game
A rotation of different poker variants.
No-limit
A betting structure where you may wager any amount up to your full stack.
NLH (No-Limit Hold'em)
The most common hold'em format.
Omaha
A community-card game where players usually receive four or more hole cards and must use exactly two.
PLO (Pot-Limit Omaha)
Omaha played with pot-limit betting.
PLO5 / PLO6
Omaha variants with five or six hole cards.
Pot-limit
A betting structure where the largest legal raise is the current size of the pot.
Quartered
In split-pot games, winning only one-quarter of the pot because part of your hand is shared with another player.
Scoop
Winning the whole pot in a split-pot game.
Short Deck / 6+ Hold'em
A hold'em variant played with a reduced deck.
Stud
A family of poker games using upcards and downcards instead of community cards.
Wrap
In Omaha, a very large straight draw with many outs.
Online Abbreviations & Shorthand
25 termsFrequently used shorthand in chats, hand histories, tracking tools, and forums.
3B / 3-bet
A reraise pre-flop.
4B / 4-bet
The reraise after the 3-bet.
AF
Aggression factor; a stat comparing aggressive actions with calls.
BTN
Button.
BDFD
Backdoor flush draw.
BDSD
Backdoor straight draw.
BB
Big blind.
CO
Cut-off.
C-bet
Continuation bet.
FD
Flush draw.
GS
Gutshot.
HJ
Hijack.
IP
In position.
LJ
Lojack.
NFD
Nut flush draw.
OESD
Open-ended straight draw.
OOP
Out of position.
PFR
Pre-flop raise; also used as a stat showing how often a player raises pre-flop.
SB
Small blind.
SPR
Stack-to-pot ratio.
UTG
Under the gun.
VPIP
Voluntarily put money in pot; a stat showing how often a player enters a hand pre-flop.
x/c
Check-call.
x/f
Check-fold.
x/r
Check-raise.
Casual Poker Terms
8 termsCasual wording commonly heard in poker circles and informal conversation.
Arvo game
An afternoon session.
Brick an event
Bust a tournament without cashing.
Home game
A private game run outside a casino or formal room.
Pub poker
Pub-based poker, often freeroll or league-style.
Rego
Short for registration.
Soft field
A line-up or tournament field considered weaker than average.
Take a shot
Move up in stakes or enter a bigger event than usual.
Top up / reload
Add chips back to your stack in a cash game, within the rules.